Author: Tristan Donovan
Publisher: Yellow Ant Media Limited
ISBN: 9780956507204
Size: 12.85 MB
Format: PDF
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A comprehensive overview of the evolution of video games covering topics such as, "Atari revolution;" "rise of cartridge-based consoles;" American video game industry; international video game industry; "Apple Mac;" "Nintendo Entertainment ...

The Ultimate History Of Video Games

Author: Steven L. Kent
Publisher: Three Rivers Press
ISBN: 9780307560872
Size: 22.30 MB
Format: PDF, ePub, Mobi
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Entertaining, addictive, and as mesmerizing as the games it chronicles, this book is a must-have for anyone who's ever touched a joystick. From the Trade Paperback edition.

History Of Video Games

Author: Paris, David
Publisher: Teacher Created Materials
ISBN: 1618139452
Size: 10.48 MB
Format: PDF, Mobi
View: 1925
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2015. The Six. Sourcebooks. Card, Orson Scott. 1977. Ender's Game. Tom
Doherty ASSOciates. Dashner, James. 2013. The Eye of Minds. Random House
Children's Books. Donovan, Tristan. 2010. Replay: The History of Video Games.
Yellow Ant Media Ltd. lide0s MGM. 2008. WarGames. Illebsites M&P Amusement
. Evolution of Arcade Games.
arcadegames.asp. Video Game
Revolution: History of ...

A Brief History Of Video Games

Author: Rich Stanton
Publisher: Hachette UK
ISBN: 1472118812
Size: 38.37 MB
Format: PDF, Mobi
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Donovan, Tristan, Replay: The History of Videogames (Yellow Ant, 2010).
Edwards, Benji,. zComputer. Space and the Dawn of the Arcade Video Game{,
Technologizer (11 December 2011), http://www.
computer-space-and-the-dawn-ofthe-arcade-video-game. yy,. zVC&G. Interview:
Jerry Lawson, Black Video Game Pioneer{, Vintage Computing & Games (24
February 2009), http://www.
Gorges, Florent ...

Playing To Win

Author: Thomas P. Oates
Publisher: Indiana University Press
ISBN: 0253015057
Size: 30.62 MB
Format: PDF, Kindle
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Went Click: The Story of Tennis for Two (2013), a documentary video directed by
Vlad Yudin. On Pong, see Henry Lowood, “Video Games in Computer Space: A
Complex History of Pong,” IEEE Annals of the History of Computing (July–
September 2009): 5–19. 2. Two popular accounts are Roberto Dillon, The
Golden Age of Video Games: The Birth of a Multi-million-Dollar Industry (Boca
Raton, FL: A. K. Peters/CRC Press, 2011), 14–20; and Tristan Donovan, Replay:
The History of ...

100 Greatest Video Game Franchises

Author: Robert Mejia
Publisher: Rowman & Littlefield
ISBN: 1442278153
Size: 34.71 MB
Format: PDF, Mobi
View: 6547
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1 (2004), 12. Dal Yong Jin, Korea's Online
Gaming Empire (Boston: MIT Press, 2010). 13. Dal Yong Jin, Korea's Online
Gaming Empire. 14. Geert Hofstede, “South Korea,” 2016, https://geert-hofstede.
com/south-korea.html. 15. Maris G. Martinsons, “Online Games Transform
Leisure Time for Young Chinese,” Communications of the ACM 48, no. 4 (2005):
51. M 1. Tristan Donovan, Replay: The History of Video Games (Essex, UK:
Yellow Ant, 2010), ...

American History Through American Sports

Author: Danielle Sarver Coombs
Publisher: ABC-CLIO
ISBN: 0313379882
Size: 55.31 MB
Format: PDF, Mobi
View: 4569
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Steven Malliet and Gust de Meyer, “The History of the Video Game,” in Handbook
of Computer Game Studies, edited by Joost Raessens and Jeffrey Goldstein (
Cambridge, MA: MIT Press, 2005), 23. 3. APBA, “About Us: ... 13. Ibid. 14. Harold
Goldberg, All Your Base Are Belong to Us: How Fifty Years of Wdeogames
Conquered Pop Culture (New York: Three Rivers Press, 2011), 97. 15. Donovan,
Replay, 215. 16. Goldberg, All Your Base, 107. 17. Malliet and de Meyer, “History
of the ...

The Routledge Companion To British Media History

Author: Martin Conboy
Publisher: Routledge
ISBN: 1317629469
Size: 78.53 MB
Format: PDF
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®Rhetorics. of computer and video game research ̄ isa useful introduction tothe
fieldof game studies as are the essays collected in Katie Salen andEric
Zimmerman«s TheGame Design Reader (2006). My own book, Replay: The
History of Video Games (2010), covers many of the historical developments
mentioned abovein more detail. Finally, the player-created levels of
LittleBigPlanet 2 (2011) are a good example of user-generated contentin video

Crash Course In Gaming

Author: Suellen Adams
Publisher: ABC-CLIO
ISBN: 1610690478
Size: 14.44 MB
Format: PDF, ePub
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Choquet, D. (2002). 1000 Game Heroes. New York: Taschen. A large visually
beautiful collection of 1,000 digital game heroes, all in color and beautifully
printed. Not only the heroes and scenes from the games but many have
development drawings too. Crawford, C. (1984). The Art of Computer Game
Design: Reflection of a Master Game Designer. New York: McGraw-Hill. Written
in the early 1980s, this book is one of the pioneer serious works about video
game. Crawford, C. (2004).